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Hey :)
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I am a 23 years old french game developer looking for opportunity.
in 2021 I arrived at ESGI to learn the profession of developer in the video game field. I discovered many technologies that I was able to put into practice in different projects.
I am currently a FullStack developer for the Ministry of the Interior. I create the different web applications necessary for the different services.
This is my final thesis focused on the automatic generation of Unity scenes from prompts. The goal was to prototype a complete implementation of various generative tools within the Unity engine to allow the user to generate scenes from a prompt.
The tool is capable of generating Meshes, GameObjects, scripts, textures, materials, as well as a skybox equipped with a depth map. And to place the whole set on the scene according to the user's instructions.
Through this large-scale project offering an experimental implementation of recent generative tools within a game engine, I was able to test tools such as ChatGPT or OpenAI's Shap-e in a very precise environment without access to models adjusted by fine-tuning. It was a real challenge to adapt these AIs to the context of video game development.
The goal of this research project is to develop a genetic algorithm on the qiskit framework, in order to reproduce 3D models given as input.
This project was presented during the 2023 edition of the Generative Art Conference in Rome. The publication is available
is a VR horror escape game.
Your objective is to find the keys to the different doors in order to leave the mansion. You will have to be discreet so as not to be caught by the creatures of the mansion.
Escape from Madness is a multiplayer horror game, playable from 3 to 5. Players are divided between humans and the monster. The latter must ensure the death of each human through different physical and paranormal interactions. Humans, for their part, must survive and manage to escape through random quests.
This project was started under Unity. I was able to get to grips with their Netcode For GameObjects package as well as the various related multiplayer services. Following different technical choices, I was led to create a proximity voice chat system from scratch.
It was a rewarding challenge but the result had to be put aside following the engine's transition to UnrealEngine. The choice of UnrealEngine was obvious because of its architecture around Blueprints as well as its simplified integration of Steam and multiplayer.
As a project manager, I was required to lead my group, assign tasks and manage a team whose structure evolved throughout the development.
BebouRacing is a crazy racing game with colorful notes. Your goal? Win the race by accumulating as many points as possible depending on your finishing place or by eliminating your competitors.
My first big project in Unity3D. The main difficulty was to implement car control that was stable and fun. Then come the issues of creating maps, balancing and adjusting the AI, which form a whole.
First group work on the production of a video game, we were able to deal with different issues such as the distribution of tasks and the importance of versioning in the project.
OpenGL project on replicating our solar system completed during the first week of my Bachelor's degree. You will have the opportunity to navigate through space as you wish.
My first project in the field of video game creation, made with RPG Maker MV, allows you to explore a vast and fantastical universe.
It features a universe I imagined when I was in 9th grade. Your goal will be to defeat numerous enemies to restore peace to the world. It's a small project with a gameplay duration of about 30 minutes.
Game created during a 48-hour Game Jam. Objective to recreate a retro game.
Doom de Wish is therefore a partial reproduction of the iconic game “Doom”.
Virtual reality project. You will find a fairground with various games.
A knockdown game, archery, basketball, and a whack-a-mole will be available. You will also have the opportunity to do a flight simulation.
Project made during a Game Jam. It allows moving around the house in single-player or multiplayer mode.
It is possible to change the position of the sun to see the different light entries in the house and to observe the heat losses on the various windows or doors.
Website created for the pottery association "Atelier les terriennes" via WordPress.
This website allows this small association to display all information related to their rates, creations, etc.